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Texture, glTexParameter
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Original post by 7Days
Hi,
I would like to know if there are other option than GL_NEAREST, and GL_LINEAR that I can use in the functionglTexParameter.
GL_LINEAR is bilinear interpolation, across a 2x2 array of texels (for 2D textures).
If you specify mipmap LODs you can sample from adjacent levels of detail as well by using options such as GL_LINEAR_MIPMAP_LINEAR - this produces fantastic quality during minification. Additionally anisotropis filtering may also be used for anisotropic filtering.
Also, take a look at the man page entry here - all possible settings are given and explained.
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