Original Post
Hi guys, Pretty much a newbie here so bear with me. I will try to explain what I am trying to do as best as I can. I am in OpenGL and VC++ Express. I am trying to create a instrument used in a airplane called a Artifical Horizon - or the glass cockpit version is called a PFD. Picture at: http://www.flypfc.com/project%20magenta/jpegs/PFD%20BOEING%20ENH.jpg I have created a 640x480 window - although it can be resized. I have put a quad in the window. The top half of the quad represents 180 degress and the bottom half represents 180 degrees. Now I have successfuly done the following: * Created a quad 36 heigh x 1 wide (36 because ultimately its divided into 360 degrees) * Textured the quad *Applied a mask so that only about 30 degrees worth is shown at one time one of the problems i have run into is that where the blue and brown meets (see pic) their is a 1 pixel wide white line running between them. I created a bmp 256 wide and 4096 heigh - a huge texture. I figured that if I created the texture any smaller the stretching would make the 1 px wide white line bigger than 1 px - or am I missing something here? Also I find that the 1 pixel wide white line tends to get aliasing - is their a way to fix aliasing on textures? What program would be good for making textures? I have been using PShop, but its not very good for exact placement of thin lines. I was also googling on this subject the other day and saw something about Ortho2d where you can make the coordinates directly relate to pixels? This might be good for this project? Cheers -Al