Original Post
When I have compiled my project I get an error about Access Violation Error. I do not know the cause of this, but I think it is because of the vertexbuffer. I have a code like that.What I want to do is,just to create boundry objects of my models. So,does anyone help to solve my problem?I will be very happy,if so.
vertexBufferBD[range] = new VertexBuffer(mesh.SourceMesh.VertexFormat.GetType(),
boundryVertices.Length, modelDevice,
Usage.WriteOnly,
mesh.SourceMesh.VertexFormat,
Pool.Default);
vertexBufferBD[range].SetData(boundryVertices, 0, LockFlags.None);
vertexBufferBD[range].Unlock();
GraphicsStream graphicsBuffer = vertexBufferBD[range].Lock(0, 0, LockFlags.None);
radius = Geometry.ComputeBoundingSphere(graphicsBuffer, vCount, mesh.SourceMesh.VertexFormat, out objectCenter);