Original Post
I was wondering if it is possible to have a set of indices that selects the normals to render Right now, I am trying to draw a cube, but the cube looks wierd because my vertex normals are at 45 degrees to the face. That is because my normals are calculated using the face normals (i add the face normals form the faces that are touching the vertex and I devide by the number of faces touching the vertex). I want to be able to use 8 verts to represent the cube while using 24 normals (4 for each side of the cube). So the same vertex is used many times (with the index buffers) and each time it is used, it has a diffrent normal... Is this possible?