Original Post
I wanna compact 2 texture into one and i need help to do it. The first texture is of type GL_LUMINANCE_ALPHA(2 channels) and the second one is of type GL_LUMINANCE(1 channel). So, i want to compact them in one RGB texture, the first one in the Red and Green channel, and the second one in the blue channel. How can i use them correctly once the're are compacted? Someone can help me?