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Clumsy lighting
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Quote:
Original post by Ezbez
OpenGL does, by defualt, Per-Vertex lighting. I have no experience with DirectX, but it appears that DirectX does per-pixel lighting. If you want to do per-vertex lighting in OpenGL, you're going to have to write a shader for it.
Nope, DX does per vertex. Looks to me a problem with your normals, do you know what they are?
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while in directX are ok - it's the same object loaded:
What can cause the problem ? Many thanks Bartek