Original Post
I'm trying to draw the mesh ontop of my world objects in OpenGL, but I'm having problems. If I turn on Depth testing, it draws like I want, but the mesh lines are "inside" many of the polygons, resulting in a mesh that fades in and out. If I turn off depth testing, the lines look perfect but I can see through meshes, which obviously gets very confusing very fast. How do I do this?