Original Post
I encountered a strange bug, and I can't understand what is causing it. When rendering to a D3DFMT_A16B16G16R16F rendertarget it is impossible o use next blending parameters: srcblend=srcalpha; destblend=invsrcalpha; it just don't want o take in consideration the existing pixels in this rendertarget, and blends every new pixel with the one existing there after d3d_device->Clear(...) call was done. When renering to a regular A8R8G8B8 rendertarget everything is ok. If someone knows smth about such kind og bugs ls reply. P.S. I use Feb2005 SKD update.