Original Post
A weird thing is happening here... I loaded a texture using D3DXCreateTexFromFile.. or something like that and rendered some lines (using linestrips) on the screen. It worked fine. Then I wanted to change the texture (so basically all i've done in my code is changing the texture's filename) and the new texture showd up properly but my lines were gone ?!? I switched back to the old texture and the lines were back again... Any explanations ? the lines are rendered after the texture