Original Post
Hi everyone! I try to get the float values that are bigger than 1.0 by using glReadPixels() so my code is as follow: gl_FragColor.x =12.123; My texture parameters set as glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE32F_ARB, _iWidth, _iHeight, 0,GL_RED, GL_FLOAT, 0); I chaged the interformat to GL_LUMINANCE_FLOAT32_ATI,GL_INTENSITY_FLOAT32_ATI GL_LUMINANCE32F_ARB But I got the values that were 1.0. So,how can I do to get 12.123 ? Finally, thanks for everyone ^_^