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gamespy

Started by vokuhila May 23, 2006 at 4:01 PM 5 replies 950+ views
Original Post
vokuhila
vokuhila
Hello, I'd like to integrate gamespy's matchmaking functionality into our (indie) game. But the registration process at http://www.gamespy.net/ looks like the API is primary for professionals. So the question is: how much will this service cost? I know, the page says "royalty free", but does that really mean "free at all"? Thanks in advance, vokuhila
Palidine
Palidine
Pretty sure they don't advertize the price because it likely depends on the contract. I'd expect it to be at the _very_ least in the tens of thousands; perhaps even in the six figures for major titles. Dunno. You'll have to "apply for developer access" and see what they offer you.

-me
vokuhila
vokuhila
OK I gave it a try, and the first thing they'd like to know in an email is the budget for the project.
I think I won't answer them, cause telling the truth about that would make the whole thing even more embarassing ;-)

Well I think a lobby server is something that can be handled by myself, but it would be nice to spare me that work.

Does anybody know another hoster like gamespy? (an affordable one)
hplus0603
hplus0603
Quote:
I think I won't answer them, cause telling the truth about that would make the whole thing even more embarassing ;-)


I would answer, and tell the truth. The worst thing that can happen is that they say "sorry, you can't afford us."

An indie matchmaker service as a business opportunity? Hmm...
enum Bool { True, False, FileNotFound };
Bob Janova
Bob Janova
Code for a lobby server (C#). You still need somewhere to host one, of course, and my code is not really tested. But it should give you some pointers at least.
hplus0603
hplus0603
A commercial lobbying system should probably support at least the following features:

1) User accounts with statistics.
2) Friends lists.
3) Host permission lists.
4) NAT punch-through introduction.
5) Global, per-game, and per-instance chat.
6) Usage statistics and reporting to developer.
7) Redundancy for failover and scalability.
8) Client versioning/updating redirection.
9) Community ratings system.

What am I forgetting?
enum Bool { True, False, FileNotFound };
hplus0603
hplus0603
Quote:
Original post by Bob Janova
Code for a lobby server (C#). You still need somewhere to host one, of course, and my code is not really tested. But it should give you some pointers at least.


For some reason, that article doesn't show in Firefox (though it does in IE).
enum Bool { True, False, FileNotFound };

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