Original Post
Hi Guys! A quick question: what's the best place to process the models animations - server or client? Server-side: process all the annimations and tell the client for each model, which is the first keyframe, which the last and where we are currently in time between them - the client has then only interpolate to the concrete "state". vs. (my favourite) Client-side: The server tells only which animation is to be played and the current time - the client cares how to handle the animation. I've searched on the "Art" and "Network" forums - then generally on gamedev but I didn't found any interessting answers. Thanks!