Original Post
I'll start out by saying roughly 2 years ago I attempted to learn OpenGL in C++, and had a very difficult time with it. Now, two years later, I've become proficient in java and would like to use my java knowledge as a base to finally learn OpenGL. I just need some help understanding the basics of how OpenGL is "imported" into my eclipse so i have access to its methods. Ive spent ~5 hours browsing the web looking at things, but i still do not have a solid understand of what im trying to do here. I'll start by asking a few questions: - It seems I need to have a SWT enabled window to attach a graphics context to in order to use openGL, is this true? - How do I set all of my classpaths and such so that I can actually use LWJGL? - Once i have eclipse set up correctly, I can use OpenGL just like I could in c++, correct? and will i have to set it up for each new project i create? UPDATE: I've gotten the jar files and the DLL's to work properly, i think, as I can import org.lwjgl.*. As of now, my mock program has no errors but it fails at link time with the following message: Exception in thread "main" java.lang.NoClassDefFoundError Which I find to be very puzzling. For some reason, i have a feeling that my CLASSPATH enviroment variable is indorrect, but right now it points to the path to my JRE, . , and the path to the lwjgl jar files. Any ideas? Thanks for the help in advance, ~Brad [Edited by - OOBradm on May 25, 2006 7:32:00 PM]