Original Post
I'm having a bit of trouble getting Blender to export the texture coords to a .x file. I have a very simple model. A UV sphere, with smoothed normals. I added a texture from a .bmp file to the material for the sphere, adjusted its alignment and rendered the scene to make sure its set up the way I want. The texture is showing, properly mapped in Blender. But when I go to export to .X it doesn't include a MeshTextureCoords object in the Mesh. I've also tried exporting to .3ds and using conv3ds to create the .x file. It includes a MeshTextureCoords object but all the coords are 0,0. I'm a complete newbie when it comes to 3d modelling, and am just trying to create test models to work with in my game. Any help would be greatly appreciated. There will be punch and pie for all who reply* [smile]! Thanks! *Terms and conditions apply