Original Post
Hello, Well, I have a quick question and I thought that I could get the answer here. I saw on a 3D demo --using openGL I assume, a cool effect of movement shadow ; maybe there is a specific term for that, and it would explain why I could not find it on google. So the picture below shows the effect ; it is from a nice demo about network synchronization with a physics engine (it is called Zen of Networked Physics).
While moving around, the cube leaves a kind of shadow trace of its movement. I guess it is also used in fight animations a lot. Would anybody know by any chance how this is done --preferably using DirectX ? Thank you in advance StratBoy61
While moving around, the cube leaves a kind of shadow trace of its movement. I guess it is also used in fight animations a lot. Would anybody know by any chance how this is done --preferably using DirectX ? Thank you in advance StratBoy61