Original Post
I'm trying to use SDL and the visual c++ debugger at the same time, for an opengl fullscreen app. Everything works fine except if there's an access violation, exception, or breakpoint everything just freezes up (because the app has the screen locked or such) and I have to use ctrl-alt-delete to kill the app in order to get back to visual studio. I've tried to use both _putenv("SDL_VIDEODRIVER=windib"); and SDL_putenv("SDL_VIDEODRIVER=windib"); as it says in the manual but neither helps any. any tips? thanks.