Original Post
Hi, i am working on a platform-jump'n run game, a metal slug clone. I want to make a rope object but instead of a standart, straight line, i want it to use "at least very simple physics". have you ever made an rope object before? it would be great, if you share some information with me :) Note: I am using Dev-CPP with SDL. My tile based map array is a basic 2d array. [Edited by - by on May 31, 2006 7:27:31 AM]