Original Post
Hi all! This is my first post, hopefully it's in the right place. Here's my situation-- I've been tasked by my boss with writing a simple tactical-level modern-era wargame. Now, I've never written any wargames before... heck, I've barely even played any wargames. But no matter, he doesn't want anything complex. Just something that produces reasonable results from the player's actions. Almost a mini-game, really. No more than ~30 units total. But here's where it gets messy-- The target audience is non-gamers, so I'm not allowed to use a hex grid. A square grid would be okay, but the boss isn't satisfied with the map placement resolution that provides. I can't significantly increase the grid resolution, because that would make the unit icons too small (project is running at a fixed, relatively low res). So this leaves me with one option-- non-constrained free placement of units. Ugh. At this early point in the project I "don't know what I don't know", but I have a feeling it's going to be painful and involve a lot of math. All movement will be completely player-controlled so at least I don't have to worry about pathfinding, but I am concerned how to sanely handle multiple units crowding into the same space. Or how to allow easy manipulation of overlapping icons. Any advice? Recommended reading? Sympathies?