Original Post
For reflections on consoles and glass etc I've found articles that suggest the use of glReadPixels() but when i've tried to implement this it all goes wrong. I'm doing this: glReadPixels 0, 0, Screen.Width, Screen.height, rpRGB, pxlByte, reflection and it's causing VB to crash to desktop or throw up a memory error. I've tried it with pxlFloat as well and still nothing. Can anyone suggest what's going on? Thanks Andy