Original Post
hi the question: lets have a point A, then apply som transforms (translate, rotate). I want to know what are the world coordinates of A? I know the math solution but i want to know how do i aquire this information in OGL. Example: glLoadIdentity(); glTranslatef(5,0,0); glTranslatef(0,5,0); glRotatef(90,1,1,0); glBegin... glVertex(0,0,0); //here i want to know the world coordinates of 0,0,0 .. glEnd... I know in math i have to first compute RA, R is the rotate matrix, and then T2R and then T1R (Ti are transformation matricies). But in openGL i dont know how do i get the matrix T1*T2*R. Thanks XorMultiPleXus