Original Post
Hi all. I have created an engine from scratch which is a renderer with some added game components. However i have a very irregualar fps count, its sort of like a sin wave. Over roughly a second the fps goes from 66 to 32 to 21 to 32 to 66 to 32 ... and so on. This is really wierd and is causing problems for my application. Does anyone know why this could be happening or how to get a smooth frame rate. Cheers Stuart Im using directx9 c++