Original Post
Ok, I must explain, I'm new to DirectX entirely. I'm following a tutorial, and I'm paticularily stuck. I'm following the excercize at the end, and it tells me to do something. I know the problem, but don't know the code. The problem is culling, that the other side of the shape isn't rendered (even though I want it to be). So, how do I set culling on (d3d_set_culling isn't defined?). I'm new to DirectX and C++ (though I know syntax, I have never "actually" programmed in c++)