Quote: Original post by Anonymous Poster
do frustrating and inept controls count as an emotion?
instilling anger in the player surely qualifies...
oh and btw if you've ever played final fantasy 7
thats a great guide to emotion, just remember
the bit when (name withheld for spoiler reasons) died.
you know you i mean if you've ever played it...
Yep, that game is the perfect example of frustrating and infuriating your player.
30 second unskippable cutscenes *when you perform an attack in battle*, horribly inconsistent story (People get shot at and blown up all through the game, but when the developers deem it convenient, whatshername can suddenly be *really* killed by whatshisname... In another hour-long unskippable cutscene, no less.
Yes, that's what I call frustrating and inept controls, paired with frustrating and inconsistent storyline, and frustrating and tedious gameplay.