Original Post
Hello, i have a problem generating a ROAM sphere out of my cube (6 patches). I am calculating the midpoints normally such as for the top patch x and z according to the parent vertices and y as a fixed value for the height. Then im normalising, multiplying by the radius and adding the offset for my displacement to this vector. The result is a quite messed up mesh after my 2nd level. Clearly i am doing something wrong, but any ideas? thank you