Original Post
Well, I'm not a game designer myself and I don't know if this was posted before, but I thought it would be interesting if the feeling of loneliness the player feels in the game would affect his interest. For example, if you play in a single player RPG quest, you would venture into the dark woods and caverns and most of the time there would be nobody around except a few sneaky monsters lurking quietly in the dark around. But games like Fable: The Lost Chapters, has these NPC merchants travelling around almost anywhere you go in your adventures, and the journey feels a bit more "lively". The journey probably doesn't feel too boring and dull. What do you guys think?