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4E5 Technology

Started by Instruo Jun 5, 2006 at 12:04 PM 75 replies 19.3k views
Original Post
Instruo
Instruo
Out of curiousity, and perhaps to give other some ideas, I figured I'd ask what 'route' they're planning on going with their 4E5 entry. Easiest way to explain is by example, so I'll start ;) Language(s): C# Dimenions: Some 3d elements, all rendered in 3d, but with a lot done in 2d Rendering: Managed Direct3d Input: Managed DirectInput Sound: FMod (assuming its okay again this year ;) UI: Homebrew, since I couldn't find anything acceptable for MDX/C#
"Game Programming" in an of itself does not exist. We learn to program and then use that knowledge to make games.
Mushu
Mushu
Name: War of Attrition
Genre: RTS

Language: C++
Dimenions: Entirely 2D
Rendering: OpenGL
Input: SDL
Sound: Either OpenAL or SDL_Mixer
UI: MUI v1.0 (Mushu's UI)
CTar
CTar
Name: Liberation, or perhaps Liberation of Europe
Genre: RTS
Language: C++
Dimensions: 3D, but with restrictions to camera movement
Rendering: Nebula Device 2 (Direct3D)
Input: Nebula Device 2 (DirectInput)
Sound: Nebula Device 2 (ogg-vorbis)
UI: Nebula Device 2 (CEGUI)

(With Nebula Device 2 I might also use Mangalore, the game framework for Nebula)

EDIT: Well, I guess I'll also fill out the one provided by Avatar.
Graphics: Procedurally generated, Photoshop (for clothes)
Modeling: Procedurally generated
Music: None, unless I find some free music I can use
Sound Editing: No idea yet
Video Editing (if needed): Homebrew
Snacking: N/A (diet)

[Edited by - CTar on June 5, 2006 12:24:13 PM]
nilkn
nilkn
Name: Undecided. I'm thinking War of the Seas.
Genre: A mix of several: overhead exploration, maze, and Mario-esque sidescroller.

Language: C#
Dimensions: 2D, although some special effects will be 3D.
Rendering: Managed DirectX
Input: Managed DirectX and, if time permits, XInput.
Sound: FMOD
UI: Homebrew
Avatar God
Avatar God
Well, I feel sad that this is all about programming, so I'll throw in a twist.

Graphics: Photoshop
Modeling: 3D Studio Max 7, Milkshape 3D
Music: Reason (edit: or better yet, someone else's!)
Sound Editing: Audition
Video Editing (if needed): Premiere Pro, After Effects
Snacking: Graham Crackers
gsgraham.comSo, no, zebras are not causing hurricanes.
ToastFlambe
ToastFlambe
Name: haven't a clue yet
Genre: sidesrolling shooter
Language(s): C++
Dimensions: 2d
Rendering: SDL
Input: SDL
Sound: FMod or SDL_Mixer
UI: Crappy...whoops I mean, I'll use my own :)
Oberon_Command
Oberon_Command
Name: Project HYDROGEN (codename)
Genre: RTS/Diablo-style RPG hybrid
Language(s): C++
Dimensions: 2d
Rendering: SDL
Input: SDL
Sound: SDL_Mixer
UI: Homebrew

[Edited by - Oberon_Command on June 7, 2006 11:56:17 AM]
Michalson
Michalson
I'm still working with evolving ideas so I don't have an exact project to actually decide technologies on.

Language(s): Likely MASM (Microsoft Assembler) though C# is a possiblity
Dimenions: Likely 2D, though may use 3D constructed objects, or feature 2D perspective drawing
Rendering: Unknown. May be DirectDraw 7, Direct3D 9, OpenGL or even GDI for specific reasons
Input: Likely DirectInput 7 or 9, or plain windows input.
Sound: Unknown, options likely the same as input.
UI: Homebrew
Tjaalie
Tjaalie
Name: YA3
Genre: FPS

Language(s): C++
Dimenions: 3D with 2D hud and gui
Rendering: Direct3D9
Input: DirectInput
Sound: DirectSound

if (*pYou == ASSHOLE) { pYou->Die(); delete pYou; };
Mike.Popoloski
Mike.Popoloski
Name: Liberty (Working Title)
Genre: Top-Down Shooter
Language(s): C++
Dimensions: Top-down shooter, although with a slight rotation to give perspective. Everything in 3D.
Rendering: Ogre3D
Input: Not sure yet
Sound: FMOD
UI: CEGUI

Graphics: Photoshop
Modeling: 3D Studio Max 7, Milkshape 3D
Music: Not sure yet
Sound Editing: Not sure yet
Video Editing (if needed): Not sure yet
Snacking: Hershey's Chocolate and Mountain Dew
Mike Popoloski | Journal | SlimDX
Rob Loach
Rob Loach
I'm still working out the details and gameplay elements, but here are the technical things I'll be using:

Language(s): C# and Boo for scripting
Dimenions: 2D
Rendering: BooGame (OpenGL)
Input: BooGame (FreeGLUT)
Sound: BooGame (FMOD Ex)
UI: Not entirely sure yet...
Rob Loach [Website] [Projects] [
DukeAtreides076
DukeAtreides076
Name: London: 3101
Genre: Noir Sci-fi Horror FPS Adventure (LOL look at all those adjectives)

Language: C++
Dimensions: Full 3D, 6 DoF is planned for some parts
Rendering: OGRE
Sound: FMOD
Physics: ODE
Scripting: We'll see...
Dan Lingman
Dan Lingman
Name: The Smiley Wars (European Edition)
Language: Java
Graphics: 2D
Genre: Turn Based Strategy
UI: Homegrown
Number of players: 1-3
Class of game: hotseat configured application
InsaneBoarder234
InsaneBoarder234
Name: Not sure yet
Genre: Turn Based Strategy (noone makes these any more!)
Language(s): C++
Dimensions: Mainly 2D but possibly with some 3D elements here and there
Rendering: Direct3D9/D3DX9
Input: DirectInput
Sound: DirectSound most likely
UI: Most likely homegrown, may look at other libs though

Graphics: MSPaint for development graphics, Photoshop for final graphics
Modeling: A free one that exports to an easily usable format? Heh..
Music: Free or possibly get my sister to make me some midi loops on her keyboard!
Sound Editing: Not sure yet
Video Editing (if needed): Not sure yet
Snacking: Southern Fried Chicken, Pizza, Chippy Chips all from the nearby junk food outlets!
Progress is born from the opportunity to make mistakes.

My prize winning Connect 4 AI looks one move ahead, can you beat it? @nickstadb
Gametaku
Gametaku
Name: (Working Title ) Samuri Octivate Colonies Conspiosly Every Remembrence or SOCCER for short.
Genre: Unkown
Language(s): C*
Dimensions: >1 & <4
Snacking: Cookie Dough.

Ok, admititly I havn't put much though it to this yet.
Just me
Enigma
Enigma
Assuming I find time to write an entry:

Name: Prevention & Cure (provisional)
Genre: RPG
Language(s): C++
Dimensions: 3D dimetric/trimetric projection
Rendering: OpenGL
Input: Win32
Sound: Hopefully
UI: Homebrew

Graphics: Hopefully
Modeling: Hopefully
Music: Hopefully
Sound Editing: Hopefully
Video Editing (if needed): Not needed
Snacking: TBD

Σnigma
DareDeveloper
DareDeveloper
Probably this is too ambitious and I have to come up with a new plan soon ...
but here is what I have in mind now:

Name: I.F.F.O (Independent Force For Order) *
Genre: "UFO (allusion in title) - Enemy Unknown"-esque ... with FPS elements
Language(s): C++
Dimensions: 2D (global) and 3D ("field trips")
Rendering: OpenGL
Input: Win32 API
Sound: Audiere (2d sound only)
UI: Homebrew, too

Graphics: GIMP
Modeling: Blender
Music: I hope my brother produces something cool ... Line 6 - TonePort (afaik)
Sound Editing: Sound samples will be a huge problem

Snacking: Soup ... with lots of pasta for the calories. Probably some bananas.


* unfortunately this is the result of a google-search:
International Fishmeal and Fish Oil Organisation
So maybe I'll call it G.O.F instead (German Order Force) **

** ... crap: Goblet Of Fire (I think coming up with a name is a huge problem, too)
Given enough eyeballs, all mysteries are shallow. MeAndVR
Nomad010
Nomad010
Name: To Be Announced(No Idea)
Genre: To Be Announced(No Earthly Idea)
Language(s): C++
Dimensions: Game could be isometric-style 3D, with a 2D stuff.
Rendering: Direct3D9/D3DX9
Input: DirectInput
Sound: DirectSound
UI: A state of the touch-sensitive screen(IE: No Idea, probably D3D9 stuff)

Graphics: MSPaint, The GIMP, Blender(possibly)
Modelling: Blender
Music: Probably whatever's playing on your media player at time of play.
Video Editing: Video Editing? What's that?
Snacking: Pizza, junk food and other stuff not wholly good for you.

Resolution: 1024x768
Colours: 2^24 great smelling colours

Game Slogan: 'Finally a game for programmers!' [smile]
"..."
hplus0603
hplus0603
Quote:
UI: Homebrew, since I couldn't find anything acceptable for MDX/C#


What's wrong with the UI included with DXUT? It even does correct international text input, which most other UIs don't do.
enum Bool { True, False, FileNotFound };

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