Original Post
Hello, everyone. I will be using a quadtree to store my level (triangle-based) and objects in. I was wondering if I should keep a list of what triangles (and/or objects) should be rendered inside each smallest leaf node, or if I should try and fit that triangle, or object, inside the smallest branch node possible. In otherwords, should there be more than one node with a pointer to any given object, or should only one node contain (the smallest possible container) be the only node with a pointer to that object? If none of this makes sense, any quadtree information site related to entity storage would be helpful...