As you can see on picture 1, the characters arm is darker than the rest of the body which make sense because the arm is in front of the body. What I would like is to make it look like picture 2, so before I look into stencil buffers and so on I would like to know if there are some blend or depth functions I can use so I get the right effect? Right now I use: glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); Any help appreciated

