Original Post
Hi, I'm currently drawing a mouse cursor in my game by grabbing the x and y coords of the windows mouse and drawing a textured quad from that location. It works fine, but I noticed that the response of the mouse is a bit sluggish. It doesn't feel as responsive as normal. Just wondering if anyone else has had this problem and if they managed to get around it. I notice on some commerical games that you can switch on a 'hardware mouse', but I've googled and can't find out what this is. Any help would be appreciated.