Original Post
hi everybody I've a strange problem concerning the mouse cursor in full screen mode, I can successfully hide the mouse cursor in full-screen mode, I use my own cursor (actually I use an image - a sprite - for my cursor and change its position according to mouse movement obtained from DirectInput), when I move the mouse to corners (specially top-right) the Windows cursor reappears and even causes problems for the game, for instance clicking at the right-top corner causes the program to close (because when I run the game from Visual Studio environment, there is a close button in the top-right corner which is being clicked) I've set the hCursor of WNDCLASSEX to null, and I've called both D3D and Windows cursor functions for hiding the cursor: SetCursor( NULL ); Device->ShowCursor( FALSE ); ShowCursor( FALSE ); what should I do? what's the problem, what's going wrong here" thanks in advance