Original Post
First of all, I'm developing a simple card game for just me and my friends in my class. The game uses a large png image file (2048x1024), in which all cards are put into that image. When I want to display certain card, I calculate the texture coordinate. Oh, yeah, I load the png image to my program using Corona library. I use GeForce 6200. The problem is, some PC can show the card textures but some can't. Soon, it is discovered that the ones which can't, haven't updated their graphic drivers (or, they use the one comes with WinXP). To make things worse, some of my friends are too dumb to know how to update driver, yet they demand large and smooth card images. If I resize the card to 1024x512, the image will be pixelated. If I turn on Anti Aliasing on that 1024x512 (or 1024x1024), they don't like it since it's blurry. Can anyone tell the solution for this problem ? Thanks...