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Component based development

Started by eelke_folmer Jun 8, 2006 at 6:59 PM 0 replies 800+ views
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eelke_folmer
eelke_folmer
Allright I'm interested how many of you game developers are using COTS (Commercial/Off-the-shelf) components for your game development? I'm interested whether people start building a game from scratch or whether first suitable COTS are being evaluated to reduce development costs. I myself am programming a simple puzzle game using the popcap framework. I would be interested in what genre of game you are developing and which components are being used. I'm assuming a lot of games are probably based on low level libraries like OpenGL / SDL / DirectX (see picture). If you divide your game in layers I'm interested in COTS being used above the system software layer (e.g. directX/ openGL) is in the OS not in your game.) An example COTS could be the unreal engine or the havok physics engine which are built on top of openGL/directX.
Game Engineering ResearcherSee www.helpyouplay.com

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