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Gladiator Project

Started by Bahlor 9 replies 2.5k views
Original Post
Bahlor
Bahlor
Team Name: GhostGames Project name: Gladiators - In the Name of Entertainment Brief description: It's in a quite early stage: we have some concept art, some interface art and already one finished gladiator and some items. The game itself is a pure online game in historical correct gladiator theme, where you can fight other gladiators in various game modes like deathmatch, team deathmatch, venatio (animal fights) and of course duels. You have a single account where you can have one gladiator. First you can change his appearance, then you'll choose a basic class and how you've become an gladiator... slave, freeman or prisoner. After you chose you're class you will have to play the training in a ludi (gladiator school). The game also has leveling in it: after lvl 30 you're a free man. This means you can buy items with your hard-earned money and also can now create or join a clan. If you own a clan you can even build your own arenas with the included editor. The arenas cost a lot of money per block to build. Some basic features are: * excitement meter * unique melee system * build your own gladiator school (clan) * gain fame * become the best gladiator of all using a wide assortment of weapons and armor * fight against animals, alone or cooperative with other gladiators * duel other players and set bets on players that are currently dueling * fight in many historical places like the Colosseum If you're interested, you can find more information here: http://www.ghostgames.net/concept.rtf // there you can find a more detailed description. Release Target: We would like to release the game as shareware, up to level 30 for free. After that, the user has to buy a serial key. However, it may be released as freeware. Compensation: These are unpaid positions. We are a completely free team without any budget. It is volunteer work. If the project makes money, everyone will get an equal share. Technology: Target System: Windows, Linux and Mac Rendering Engine: Ogre3D Physics Engine: ODE Network Library: TNL Artist Tools: 3D Studio Max Talent needed: Every kind of programmer is need... Network Programmer, GamePlay programmer, OpenGL programmer, Shader programmer also it's a plus if you have knowledge of cross-platform programming using Ogre3D. Team structure: Andre Tag - musical compositing Christian Weber(me) - 2d art and 2nd coordinator Gregory M. Clark - project management and coordination James Riley - webmaster and server administration Website: Nothing yet. It is currently in progress and will be updated when it gets online. Contacts: You can contact me via email: christian@ghostgames.net or using icq: 282-360-124 Additional Info: Logo This is the logo for the game Male Base Model This will be the base model of every gladiator... of course we want to implent that everyone can change the appearance a bit. Murmillo This it the gladiator with some equipment Prototype gear set Here you can see some prototype gear set (still unfinished, especially the murmillo helmet is looking a bit weird. Feedback: feel free to flame, encourage or whatever. every criticism is welcome. :)
Vini,Vidi,Vici (Gaius Iulius Caesar)
Professor420
Professor420
-Your base model is messed up as far as binding and rigging go. You should get this sorted out especially since this is the 'base' model.

-I also don't for a second believe that those props are actual models. Those are just very poorly photoshopped photos meant to look like actual models. IMO this is extremely dishonest, as you are saying it is already finished.
If those are actually models (perhaps you could prove it by posting some wireframes/3ds screenshots), then I sincerely apologize. All I can say is your artists need to learn how to texture and not just rip off photographs.

Otherwise I like the game idea, albeit a bit unoriginal. Games like this are successful because of the actual gameplay/fighting, and I think that should be your primary concern before you worry about anything else.
-------------www.robg3d.com
Radiostorm
Radiostorm
I'm calling shenanigans. Those pieces of armour ain't 3d models.
Bahlor
Bahlor
I'm really not familiar with 3ds or c4d... it's the best wireframe I can do till my modeler is online. Also I said that NOTHING is finished, it's still prototype armor, which means that this is NOT finished. But thanks for your criticism! It's welcome! Also the base model is still in work. I'm sorry for not writing this.

wireframe
Vini,Vidi,Vici (Gaius Iulius Caesar)
Ali_B
Ali_B
I'm a fairly Good OpenGL programmer with not much free time.. How can I help?
JuNC
JuNC
Is this like an online beat-em up type thing? With like combos and the standard arcade fare? If so, then - brilliant! I think it's a really good idea and good luck with it.

I'd take it as a compliment that people mistook your models for photos ;)

Good luck guys.
Enrico
Enrico
This project is exactly what I was looking for...when it would be Open Source ;(
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Professor420
Professor420
Well then I apologize for the confusion. Those items do really need proper texturing, though.

Anyways, keep it up!
-------------www.robg3d.com
Radiostorm
Radiostorm
Eh, sorry about the mix-up. Really though, those are some funky looking textures.
Bahlor
Bahlor
1st... thanks to everyone commenting :)

@Ali_B

We need an opengl programmer to get the most out of the ogre engine... if necessary with enhancing some parts of the engine. You're welcome to join :)

@Enrico

why is it so important for you that the project is opensource? if this is the project you're looking for... why don't you just join?^^
Vini,Vidi,Vici (Gaius Iulius Caesar)
Enrico
Enrico
Quote:
Original post by Bahlorwhy is it so important for you that the project is opensource? if this is the project you're looking for... why don't you just join?^^

Because I only want to develop OS software in my spare time. Sorry, but this is an important requirement for me :-/
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