Original Post
for my sprite system i load an 1024 *512 texture at once.And then i create small quad's that are using 64*64 of this big texture(by texture coordinates u.v) But suddenly :) i thought that every card can't support 1024* 1024 texture size :) .Is this true? if so how old are they ..i am trying to make a casual game.so i want to support as much hardware as possible...What should i do ? load 1024*1024 image on a surface then create a texture from this surface?.also in my scrolling animation i am using a texture 1024*1024 and then divide this to 4 512*512 texture.and making my scroolling animation.What should i do ? because 512*512 may be not avaible on some devices..