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Really weird DirectInput / C++ problem.

Started by Citizen Erased 3 replies 750+ views
Original Post
Citizen Erased
Citizen Erased
Whenever I add a new variable, be it local or global or as a class member, ANYTHING, my program crashes on these lines of code for the mouse using DI: code: DIMOUSESTATE mouse_state; if (FAILED(m_mouse->GetDeviceState(sizeof(DIMOUSESTATE), (LPVOID)&mouse_state))) { ::MessageBox(0, "m_mouse->GetDeviceState() - Not so good Al", 0, 0); ::PostQuitMessage(0); } Debugging tells me this: "An unhandled exception of type 'System.NullReferenceException' occurred in 3D Flying Thing.exe Additional information: Object reference not set to an instance of an object." and points to the if statement. The weird thing is, this only occurs if I add any new variables. At the moment with the amount I've got it's perfectly happy to work as it's supposed to but as soon as anything new is added, this happens. If I comment out the if statement the program will run fine with new variables. I am utterly stumped by this, it makes no sense (to me). There is no correlation between these variables and that if statment (that I can see) so why is this happening?
Aiursrage2k
Aiursrage2k
I think I have experienced similar behaviour, I would suggest doing a recompile.


[Edited by - Aiursrage2k on June 9, 2006 12:16:35 PM]
Insufficent Information: we need more infromationhttp://staff.samods.org/aiursrage2k/
Citizen Erased
Citizen Erased
Unfortunatly a recompile didn't change matters :( this is so weird
Dave Hunt
Dave Hunt
To you have precompiled headers enabled? If so, you may want to disable them.
Citizen Erased
Citizen Erased
I've solved the problem, it was actually a memory problem brought about by string manipulation. Thanks anyway though.

[Edited by - Citizen Erased on June 9, 2006 5:24:10 PM]

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