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Front Buffer Copying
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See glReadPixels. Just to warn you, it is painfully slow on most hardware.
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Original post by Null and Void
See glReadPixels. Just to warn you, it is painfully slow on most hardware.
... but necessary in a copy-to-texture setup. :(
Oh, and that reminds me, if you're copying to texture (rather than to some client-side buffer) see glCopyTexImage2D.
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