Original Post
First of all this game is going to be written using PHP (Actually, I should say is being written because I'm all ready working on it) and it's browser based. So keep that in mind.. Just wanted to bounce off some general ideas off the comunity and see what y'all thought. Note: I know I don't post much but I still love coming to these forums and reading. :) Moving onward, 4X Space game is the setting. Right now I am considering doing the game real time where everything can be related to real world time. If I do so do you think there would be value in making it so that whenever an unknown fleet enters into your scanning area your advisors immediatly begin tryign to guess it's destination and if they determine that the fleet is heading toward one of your planet,they notify you. (whether ro not their right is another matter). I was thinking this would definitely add a depth of strategy that just isn't seen in most browser games. Also, is there such a thing as too deep when it comes to diplomatic options? and do you think most gamers love seeing some unexpected suprises that add a "realness feel" (work with me) to the universe. I.E. : raiders that strike at random or on purpose(they can be bought). also think of implementing an extensive tech tree so you can get a feeling of accomplishment, going from basic rockets to where you can cross through the galaxy. what do you think?