Original Post
Right now I am implementing a camera system, that should go through my vertical shooter scene (like Ikaruga). Engine is Opengl/SDL. A scriptable camera is the choice to be used, but I have not too much experience. My idea is, that I have certain controlpoints in a script and i interpolate through them. If there are 5 controlpoints, I would increment them each tick by the frame-time-delta. So the length of my level is defined by the count of controlpoints. On the other hand, I also need to interpolate the view (no specific idea yet, maybe a position before the player ship). I dont think, that this is a good way to do it, maybe someone has a nice idea to help me out. Also the view interpolation makes me haedache. Thanks