Original Post
Okay here's my plan. I have made my game objects, and they have no pointers or resource members. So I think I can serialize just by copying byte by byte the data and putting it in a file. Then I would load the file into my game list. Here are my questions: Saving: -How would I read a object in the heap each byte, im not sure how to dereference that data, if I just "<<" a class into a file would it save it as a binary? Loading: -How would I be able to fill a pointer with this byte information? -Would the saves be portable? If someone saves under a P2 would the file load under a AMD? Thank you!