Original Post
Hi, I need advice about class "architecture" for a basic tile based game. I imagined the following, but I need some expert to tell me if this could be a good design and what can be improved (no AI* is required). That is: could you tell me which methods should I add? Class dataLoader - method: loadData Class Map - method: buildMap(mapArray); - method: getMapHeight; - method: getMapWidth; Class Tile - method setTile; - method getTile; Class Character: - method setCharacter; - method walk(direction); Thanks :-)