Original Post
Hi. We're having some severe performance-issues with our current project, and I've been the one assign the task of pinpointing the bottlenecks For this, I was planning to use IDirect3DQuery, but it seems that my GF6800GT cannot create any query except the D3DQUERYTYPE_OCCLUSION so I thought I'd turn here for some help. What is required to support the other D3DQUERYTYPE's? Am I doing wrong? Do I need some special drivers etc?