Original Post
How does using multiple shaders work? Say you have all of these different things you want to do to a model, such as have the light from the sun shining on it, colored light from a spell, normal mapped, bump mapped, etc - Do you have to create one shader to do all of this at once? Or is there a way to incorporate many shaders to work on one model? Would you have to draw the model several times to 'layer' the shader effect?