Original Post
Hi all.. This is related to my previous post.. I just wanna know that in what all circumstances 'glGetError()' will return GL_INVALID_VALUE ? I'm getting this error while swapping buffers (aglSwapBuffers(Ctx)) As Mars had suggested last time, I can't use Cocoa right now. I have used Carbon and now not in a position ditch it. Any help will be greatly appreciated :-)