Original Post
Hi all. I'm mostly using png files because of transparency and good compression. But I don't really understand in which manner are stored textures in memory. Does DirectX use some intern method of texture data storing? Like does jpg images are uncompressed in memory and copied as uncompressed data in memory? And if this is not true, what kind of texture is best to use? Do compressed textures reduce speed of rendering (because of uncompressing)? Thanks in advance