Original Post
I was wondering... and this might be impossible... if there was a faster way to display a point cloud rather than GL_POINTS. My target is to show about 100,000 points and be as fast as possible. Let me know if there is a better technique than glbegin(GL_POINTS) 100,000 x glColor3f(r, g, b); glVertex3d(x, y, z); glEnd() in terms of speed