Original Post
Hi there, I'm multi texturing my models with vertex arrays. My problem is that I render the first model with multi-texture, passing the texture coords in a texture array, for each texture unit, then I want to render the second model without multi texture but still pass the texture coords in a texture array. What ends up happening is that the second model is rendered with multi texturing. So how do I disable the multi texturing so that I can render the second model as if I'm not using multi texturing and at the same time pass its texture coords in a texture array? Thanx.