Anonymous wrote (addressed to me):
>Your site says that a good designer should have a broad college education, with subjects in a variety of subjects such as mythology, screenwriting, etc. Many posts on gamedev seem to advocate removing 'irrelevant' information from resumes, whilst your site suggests that almost everything is relevant to a designer.
There is no discrepancy here.
>Should I be listing my university subjects on my resume
NO. Read up on resumes - no resume guide says to list the names of classes you took.
>For my employment history, should I only list game-related jobs, or will other jobs and skills add depth to my resume?
Wrong. You must list all work experience.
>How long should my resume be? As someone with very little commercial experience so far
One page, in your case.
>I feel that I need to give employers as much insight as possible into what I HAVE done, which is mainly education so far.
Your feelings should not be trusted. Get facts. If you never got paid to do work for anyone, make a one-page resume about your education. Write a cover letter that describes your talents and shows your writing skill (and gives your real name and contact information). Include a portfolio or demo disc.
Good luck
Tom
A question to the pros about a bachelors or a masters
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