Original Post
Hi, I'm new to this game development topic and I'm looking for some assistance... My question is about DirectX models and shaders, and how it is possible to assign different shaders to the model's polygons. E.g., when I have a model of a building and I want to assign different shaders to the windows, doors and stone walls, do I have to split the model and create a single object for each window and door? Or is there an easier way? Thanks, Christian