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Any Microsofties Present?

Started by Telamon Jun 29, 2006 at 12:19 PM 33 replies 5.5k views
Original Post
Telamon
Telamon
I've spent the last two days interviewing for various 3D graphics and games-related dev teams at Microsoft in Redmond (specifically with the DirectX team, the Halo 2 Vista team, and Microsoft Games Studios). I'd be interested to hear stories of people working in these and related areas within Microsoft. I never thought I would be doing game development for anything else besides a hobby, given how awful games programming jobs tend to be (EA...), but some recruiters really liked our senior programming project (an RTS that is played on a TabletPC with only a stylus and voice input) and got me some interviews with some cool teams. One of my other serious job options is a position at ROBLOX (roblox.com - they do some really cool stuff - basically they make 3D worlds built from Legos), a small startup company (I would be the 4th person on the team). I figure I would have more creative latitude at ROBLOX and have a larger role to play vis a vis actually developing core code, both of which are appealing. The downside is I don't think they would pay as well as MS and they don't have the visibility that working on Halo 2 would, for example. PS - Anyone want to guess the line count of the Halo 2 source?
ChurchSkiz
ChurchSkiz
Quote:
Original post by Telamon

PS - Anyone want to guess the line count of the Halo 2 source?


Everything included? 9.8 million? That is a total stab in the dark.

Congrats on the offers.

Mercury
Mercury
Quote:
Original post by ChurchSkiz
Quote:
Original post by Telamon

PS - Anyone want to guess the line count of the Halo 2 source?


Everything included? 9.8 million? That is a total stab in the dark.

Congrats on the offers.

No way. I'd guess a hell of a lot smaller. Like.... Around 750k-2M would be my guess.
invicticide
invicticide
Quote:
Original post by Telamon
PS - Anyone want to guess the line count of the Halo 2 source?


Seven, including whitespace:

#include "hit_game.h"int main(void){    make_hit_game();    return 0;}

EDIT: ^^^ Where's all that extra whitespace at the end coming from?


That *is* how hit games are made... right? [looksaround]

-Josh
Enselic
Enselic
Quote:
Original post by Telamon
PS - Anyone want to guess the line count of the Halo 2 source?
Yes please! 642918?
msn12b
msn12b
Whatever the number is it pales in comparison to the content size.

A better question would be what was the biggest set of content in Halo 2?

MSN
Ravuya
Ravuya
Quote:
Original post by msn12b
A better question would be what was the biggest set of content in Halo 2?

Audio. Dur. I know what you do for a living.

CTar
CTar
Quote:
Original post by Telamon
PS - Anyone want to guess the line count of the Halo 2 source?


Does that include external libraries? If it includes the game engine I would guess 1.5M lines of code.

And congrats.
Moe
Moe
I am going to guess around 1.5 million as well.
CpMan
CpMan
I intered for two summers in a row on the Visual C++ teams, and I start on September 5th full time. Microsoft is a great place to work.
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
jollyjeffers
jollyjeffers
Quote:
Original post by Telamon
I've spent the last two days interviewing for various 3D graphics and games-related dev teams at Microsoft in Redmond (specifically with the DirectX team, the Halo 2 Vista team, and Microsoft Games Studios). I'd be interested to hear stories of people working in these and related areas within Microsoft.
If you keep an eye out there are a fair number of Microsoft employees who drop by GDNet every now and then (we also get a mention in one of these videos). Although from what I've seen they tend to appear in the technical forums rather than the lounge, but I could be wrong...

As for getting some insider knowledge, check out the Channel 9 videos - you can get quite a good insight into the "behind the scenes" stuff.

Checking out the various developer blogs can also get you some useful insider bits-n-pieces.

Jack
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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ |
Telamon
Telamon
The line count is about 1.6 million. Clearly this does not include the precompiled libraries that they use (which would be most of windows, probably).
Promit
Promit
I'm an intern at MS right now, though I can't actually reveal what I'm working on. Frankly, I love it here. I show up and leave whenever I want, I wear whatever I want, I'm being treated as a real member of the team and being given real work, and I have input into everything just like everyone else, and I really appreciate that.

[Edited by - Promit on June 30, 2006 1:36:02 AM]
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
sjelkjd
sjelkjd
I'm a developer for Expression. I know some people in the various gaming groups though. Bungie has by far the best offices you can get at Microsoft, cuz they're right in downtown Kirkland. I also know some people in building 10, though they're working on Avalon, rather than DirectX :)
mutex
mutex
I've been working fulltime there for almost a year now (interned I think 2 years ago). I've worked on XPS printing, which let me interact with a variety of Avalon people (in fact, XPS is a strict subset of Avalon). Really awesome stuff on the inside. Now I'm working on a Vista component that I guarantee nearly every Vista user will use :)

That's the neat thing about Microsoft. There aren't many places where you can work on something with as much visibility as Windows, Visual Studio, DirectX, etc. And to continue what Promit said, they treat new hires as full team members as well. You progress your career as far as you want.

gavco98
gavco98
Quote:
Original post by Emmanuel Deloget
Quote:
Original post by mutex
Now I'm working on a Vista component that I guarantee nearly every Vista user will use :)

Ctrl+Alt+Del support? (just kidding) [grin]


Its either that or a version of IE7 optimised for viewing porn......
Gavin Coates
[size="1"]IT Engineer / Web Developer / Aviation Consultant
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Machaira
Machaira
Quote:
Original post by sjelkjd
I'm a developer for Expression.

I just downloaded the Interactive and Web Designers, but haven't really played with them much yet.
Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development
Riviera Kid
Riviera Kid
im an intern at microsoft ireland.
today is my last day.
it rocked.
--------------------------------Dr Cox: "People are tard coated tards with ***tard filling."

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