Original Post
Hello, i am working on a map editor, writing it in c#. i use tao for opengl bindings. I use a usercontrol for opengl drawings as nehe tutorials do. I call drawscene method in mousemove action. The problem is when i increase the control size from( 950 X 750) to (1000 X 800) the cpu starts to use 98%. In 950 X 750 it uses 3%. Does anyone have any idea?